The JP Bloom Cup winners' Moona list: the first special-damage hit each turn fires Moona's oshi for 20 more to their center and collab, with Sub PC finding holoAN and Harusaki Nodoka to keep the hand full.
ATier
81.6%Win rate vs the field
#24 of 49JP ranking
JPCard pool
CRound robin tier: 48.8% head-to-head, #29 of 49 · v1 list
How the deck wins
This is v2 of Moona Full Moon, the consensus of the decks that won JP Bloom Cups: 32 Moona Hoshinova holomem and 18 supports on 20 Blue Cheer. Against the v1 list it cuts 4 Watermelon Bubble, 1 1st hBP09-061, 1 2nd hBP09-062 and 1 Manager-chan, and adds 2 Sub PC, a second 2nd hBP06-053, the Buzz 1st hBP06-052, Harusaki Nodoka, holoAN and SorAZ Celebration.
Moona's oshi skill Bright as the Full Moon (1 holo power, once per turn) deals 20 special damage to the opponent's center and collab whenever you deal special damage to their holomem. 1st Moona hBP09-060's Arts and both of 2nd Moona hBP06-053's effects deal special damage, so the oshi skill fires almost every turn.
2nd Moona hBP08-054 hits for 130 with any 3 cheers and can archive 3 of them to draw 3. 2nd hBP06-053's Tidal Eclipse adds 90 special damage when it holds 4+ cheers. The SP Chorus of the Twin Moons (2 holo power, once per game) sends 1–3 cheers from your cheer deck to your Gen 1 holomem once both stages hold 6+ cheers in total.
We list v2 because it played better into the real meta: against the 18 most-played JP decks it won 48.3% to v1's 37.1% (+11.2 ± 1.7) and improved in every matchup. Against the training field it scored a little lower (81.6% vs 83.5%).
Deck list
Tap any card to see it full size.
Oshi and holomem (32)
Support (18)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Moona Hoshinova
Oshi
hBP06-006
4
Moona Hoshinova
Debut
hBP01-088
4
Moona Hoshinova
Debut
hBP06-049
4
Moona Hoshinova
Debut
hBP09-059
4
Moona Hoshinova
1st
hBP01-090
1
Moona Hoshinova
1st Buzz
hBP06-052
4
Moona Hoshinova
1st
hBP09-060
3
Moona Hoshinova
1st
hBP09-061
2
Moona Hoshinova
2nd
hBP06-053
3
Moona Hoshinova
2nd
hBP08-054
3
Moona Hoshinova
2nd
hBP09-062
1
Harusaki Nodoka
Staff
hSD01-016
1
Manager-chan
Staff
hSD01-017
1
holoAN
Staff
hSD14-010
1
Bloom Stage
Event
hBP06-090
1
Borderline Evil Robot
Event
hBP07-094
4
IDENTIFY -AREA 15-
Event
hBP06-095
1
SorAZ Celebration
Event
hBP05-080
2
Friendly PC
Item
hBP05-074
4
Normal PC
Item
hBP01-104
2
Sub PC
Item
hSD01-018
20
Blue Cheer
Cheer
hY04-001
Matchups (round robin)
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 48.8% of those games: tier C, #29 of 49. It won 21 of its 48 matchups (15 below 40%). These are AI-vs-AI results, not tournament data.
The round robin was played on November 14 with the v1 list, before the switch to the v2 Bloom Cup list, so these matchups describe v1.
AZKi Frontier17.8%In its wins, AZKi Frontier attacks with "The trajectory we spun - a song dedicated to all" from 2nd AZKi (hBP07-069) 2.7 times a game, and attacks with "To a new frontier with you" from 2nd AZKi (hBP07-069) 1.1 times a game, and downs 4.9 holomems a game. When Moona Full Moon wins, it downs 4.5 holomems a game (vs 2.6 in its losses) and attacks with "You're Not Alone, We're Together Now" from 2nd Moona Hoshinova (hBP08-054) more often (4.3 vs 2.1 times a game).
AZKi-oshi Chloe Lui Slot19.8%In its wins, AZKi-oshi Chloe Lui Slot attacks with "holoX-lot" from 2nd Sakamata Chloe (hBP02-040) 3.8 times a game, and attacks with "Chomp, Chomp, Chooomp!" from Debut Sakamata Chloe (hBP02-035) 2.6 times a game, and downs 2.6 holomems a game. When Moona Full Moon wins, it downs 5.0 holomems a game (vs 2.7 in its losses) and attacks with "You're Not Alone, We're Together Now" from 2nd Moona Hoshinova (hBP08-054) more often (3.5 vs 1.9 times a game).
24% going first, 12% going second. Games last 14.2 turns on average (400 games).
Most wins come from taking the opponent's last life card (87% of wins). In a loss, the opponent usually takes its last life card (96% of losses). Much better going first (24% vs 12%).
In its wins, AZKi Frontier attacks with "The trajectory we spun - a song dedicated to all" from 2nd AZKi (hBP07-069) 2.7 times a game, and attacks with "To a new frontier with you" from 2nd AZKi (hBP07-069) 1.1 times a game, and downs 4.9 holomems a game. When Moona Full Moon wins, it downs 4.5 holomems a game (vs 2.6 in its losses) and attacks with "You're Not Alone, We're Together Now" from 2nd Moona Hoshinova (hBP08-054) more often (4.3 vs 2.1 times a game).
Key cards
Moona Hoshinova (oshi)
Bright as the Full Moon, 1 holo power, [1/Turn]: when special damage is dealt to the opponent's holomem, deal 20 special damage to their center and collab. SP Chorus of the Twin Moons, 2 holo power, [1/Game]: if both stages hold 6+ cheers in total, send 1–3 cheers from your cheer deck to your #ID Gen 1 holomem.
Use the 1-power skill after your first special damage each turn. The trained AI fires the SP in 92% of games, around its 5th turn.
2nd Moona hBP08-054 (main attacker)
You're Not Alone, We're Together Now, 3 colorless: 130 (+50 against red); you may archive 3 cheers from it to draw 3. Bloom That's Our Bond!: if your oshi is green, blue or yellow (Moona is blue), send 1 blue cheer from your archive to each of 1–3 #ID Gen 1 holomem. 200 HP.
Your center attacker; its bloom refills cheers from the archive.
2nd Moona hBP06-053
Tidal Eclipse, blue + colorless: 90 (+50 against white); with 4+ cheers on it, 90 special damage to the opponent's center or collab. Collab Starry Fate: special damage to their center or collab equal to the damage it has already taken. 200 HP.
Two copies now. Collab it to finish a damaged holomem and trigger the oshi skill.
1st Moona hBP09-060
Bloom Mature College Student: look at the top 3, take a #ID Gen 1 holomem. Today I'm in Big Sis Mode, 2 blue: 50, plus 10 special damage to the opponent's center and collab. 140 HP.
Bloom it first; its Arts starts the special-damage chain.
Buzz 1st Moona hBP06-052
Waning Moon, blue + colorless: 20, +60 with 4+ cheers if your oshi is Moona. Gift New Moon: when it deals Arts damage, deal special damage to that holomem equal to the damage it has taken. 240 HP; if it is downed you lose 2 life.
One copy. Strong, but a downed Buzz costs 2 life, so the trained AI attacks with it less than the v1 AI (0.22 vs 0.48 a game).
Sub PC
Look at the top 5 cards of your deck, take a LIMITED support card, put the rest on the bottom.
Finds holoAN, Harusaki Nodoka, Bloom Stage or SorAZ Celebration. The trained AI plays it more than the v1 AI (0.72 vs 0.42 a game).
IDENTIFY -AREA 15-
Only if every holomem on your stage is #ID Gen 1: take 2 #ID Gen 1 holomem from your deck. If your cheer deck is empty, a Gen 1 knockout of their center this turn costs them 1 extra life.
Your main search card; every holomem in this list is Moona, so it always works.
The Buzz 1st hBP06-052 costs 2 life when downed. Keep it in the back or on a turn when it can't be knocked out.
Game plan
Turns 1–2
Early game
Set up Moona and bloom 1sts on turn 2.
Play Normal PC to put a Debut on stage (the trained AI does it in 92% of games).
Bloom 1st hBP09-060 to search a Gen 1 holomem, and 1st hBP01-090 for a cheer.
Play IDENTIFY -AREA 15- and Sub PC to find the rest.
Turns 3–4
Mid game
Bloom 2nds and fire the SP early.
Bloom 2nd hBP08-054 in the center around turn 3.
Use the SP once both stages hold 6+ cheers (the trained AI averages its 4.6th turn).
Collab 2nd hBP06-053 for special damage, then use the oshi skill for 20 more.
Turn 5 on
Late game
Stack special damage every turn.
Attack with hBP08-054 for 130, or hBP06-053's Tidal Eclipse with 4+ cheers for 90 plus 90 special.
Fire the oshi skill after your first special damage each turn.
Keep the Buzz 1st safe, and save 2nd hBP09-062's 5-cheer Fascinating Appearance for a knockout that wins.
What the trained AI does
In 60 test games the trained AI won 90%, against 87% for the v1 AI playing the same deck. It finished games in about 7 of its own turns.
Habit (per game)
Trained AI
v1 AI
What it means for you
SP Chorus of the Twin Moons used
92%
78%
Fire the SP by your 5th turn.
Sub PC played
0.72
0.42
Dig for your LIMITED draw cards.
Blooms with 1st hBP09-061
1.32
1.03
Its Arts moves 2 cheers to a back Gen 1 holomem.
Waning Moon (Buzz 1st) attacks
0.22
0.48
Don't expose the Buzz 1st; it costs 2 life.
2nd hBP08-054 damage
265
257
Make hBP08-054 your main attacker.
Practice it
In Match Lab's Player vs Bot, play against the Moona Full Moon (JP) Specialist AI first and watch how it sets up.
Then pilot the deck yourself against the Generalist AI.
Aim to win in about 7 of your own turns, like the trained AI does.